![]() The original Neverwinter Nights came to the PC in 2002. Even Lady Aribeth, who you will hear from a lot, gets a little too dramatic for her part. Some of the voices are just plain silly and don’t sound like they fit their characters very well. The voice acting is good, but it still proves to be a bit “hokey” for my tastes. Much of the dialogue within this game is narrated with voice acting. These little mixtures between frontward and ambient sound make Neverwinter Nights a fantastic feast for the ears. The heavenly tone of the Temple fills your ears as you walk through its halls, and that is quickly interrupted by the heart-pounding rush of a battle theme. The music, which is orchestral and strong, is centered around places and events. ![]() Even the moans of pleasure in the brothel make you question why you went there. The unnerving noises of the dark forest bring a tingle down your spine. As you are wandering through the dusky Neverwinter Prison you can hear the prisoners murdering the guards in the distance. the music and voice acting were masterful crafted to fit into the action. It is a difficult game to play, and that may turn many away from the title.īack in the day, this game had some of the most stunning sound effects of any game made. The third-person view starts off at ground level, and that cannot be adjusted unless the game is paused and maneuvered to look at the surroundings. On top of that, the camera is very difficult to negotiate. By the time your character even gets a spell out, it might be too late. The various spells that can be used require pressing triggers and navigating through a comprehensive wheel of icons to perform. The combat used to be initiated by left-clicking on the enemy, but now it only requires coming up to an enemy and pressing A, and that doesn’t even work all the time. Selecting a potion to save your life in the heat of a battle takes way too long to initiate, and that just kills the fun for me.Ĭombat and camera work are other odd features on the Switch edition. All of the commands that required the pointing and clicking of the mouse are now condensed down to a variety of button and trigger interfaces. However, the port on the Switch allows you to control your character using the analog. This interface worked well for that variation. The original Neverwinter Nights featured point-and-click action much like a real-time strategy game on the PC. All of these choices can change your natural alignment, thus taking away or giving you opportunities in the future. ![]() If you so choose, you can grill people for money and be a greedy miser. You can choose to treat everyone with respect or act like a self-righteous jerk. The best part of this game is that your choices will change both your alignment and potential for better items. The customization does not end there, however. You can also customize the look of your character and choose his/her deity. You can choose their sex, race, class, specializations, stats, and even their base alignments (Lawful/Good, Chaotic/Evil). Like any successful D&D campaign, the creation of a character is key, and Neverwinter Nights allows you to fully customize your character in a wide assortment of ways. This game, like many BioWare titles, puts a lot of emphasis on player choice. But that does not mean the ports are perfect. ![]() Technology has been able to keep up with the times, so PC games are able to make the switch over to console much easier nowadays. Those of us who are old enough remember the dumpster fire that was the StarCraft port to the N64. I am always skeptical to see how a PC-to-console port works for players. Then again, that is what you can expect from a BioWare RPG. And adding the freedom of choice makes the story all the more interesting. The narrative in Neverwinter Nights has all the twists and turns that you might expect from a game with this pedigree. That is no surprise considering the lead writer was Drew Karpyshyn, the same man who wrote multiple Forgotten Realms novels and the stories for Jade Empire, the Mass Effect franchise, and Anthem. Of course, the plague is only the beginning, as nefarious forces rally together to bring not only Neverwinter to ruin but the entire realm as well.įor fear of giving away too much about the narrative, it must be known that the story in this game is top-notch. Lady Aribeth, the guardian of the Neverwinter, has entrusted you, her champion, in finding the cause of the plague and recovering the means to fight it. A terrible plague known as the Wailing Death has come upon the city, and its inhabitance are reeling under the weight of its vile sting. This story takes place far from the reaches of Bauldar’s Gate and the frosty halls of Icewind Dale within the isolated city of Neverwinter. Welcome to Nintendo Link, and here is my review of Neverwinter Nights: Enhanced Edition for Nintendo Switch. ![]()
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